#ifndef EP3D_QUADMAP_H
#define EP3D_QUADMAP_H
#include "EP3DList.h"

namespace EP3D
{
	class EP3DEXPORT QuadMap
	{
	public:
		QuadMap(void);
		~QuadMap(void);

		bool CanSplit()
		{
			return true;
		}

	protected:
		f32 m_fRadius;
		f32 m_fFrustumRadius;
		f32 m_fMaxHeight;

		f32 m_fSplitPower;
		f32 m_fSplitFactor;
		int m_nSplits;
		int m_nMaxSplits;
		int m_nMaxDepth;
	};
}
#endif


